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1. Thats no Moon! - in Live Events Discussion [original thread]
So there I was, minding my own business trying not to die while shooting sleeper rats scanning the pynekastoh stargate inside oinasiken. When I realised there is a random moon to the right of CarolineGÇÖs Star. Has this always been there? Or is...
- by Enthes goldhart - at 2015.02.06 21:07:08
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2. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
ItGÇÖs an odd way to fix a problem, it may solve power projection, it may not. The biggest unintended problem is this: Harder for people to change careers so they donGÇÖt and leave. Quote: Little Bobby Tables is sitting in his Archon in UJY-...
- by Enthes goldhart - at 2014.10.05 10:36:00
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3. Clarion Call 4 - in My EVE [original thread]
Amazing.
- by Enthes goldhart - at 2014.09.17 20:11:00
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4. [video] Eve Online: beliEVE - in My EVE [original thread]
Love it
- by Enthes goldhart - at 2014.09.01 21:19:00
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5. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
I like the changes! But it would be nice to have a low slot.
- by Enthes goldhart - at 2014.05.19 21:53:00
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6. [Rubicon] Renaming some autocannons to actually be called autocannons - in Player Features and Ideas Discussion [original thread]
I saw the thread name and laughed, its about time
- by Enthes goldhart - at 2013.11.12 23:24:00
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7. Sticky:[Rubicon] Electronic Attack Ships - in Player Features and Ideas Discussion [original thread]
Because EAF's dont **** me off enough when running solo.....
- by Enthes goldhart - at 2013.11.04 19:46:00
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8. Adding Pirate Faction Warfare to Faction Warfare - in Player Features and Ideas Discussion [original thread]
NO
- by Enthes goldhart - at 2013.10.28 22:47:00
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9. [Video] Black Legion Megadunks 8 PL Dreads (or how to lose 30 supers) - in My EVE [original thread]
Beautiful.
- by Enthes goldhart - at 2013.10.26 11:20:00
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10. Suggestion for a new form of hybrid PvE/PvP content: Distress Calls - in Player Features and Ideas Discussion [original thread]
I support this idea.
- by Enthes goldhart - at 2013.08.25 22:15:00
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11. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: So I made a DPS graph here showing three fits: a 200mm Rail Thorax, a 250mm Rail Deimos, and a Neutron Talos, all of which have 2 tracking enhancers fit. I can understand blasters needed tracking enhancers as they are desig...
- by Enthes goldhart - at 2013.08.09 11:33:00
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12. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
I love most of these changes, especially the sensor strength increase. I feel the deimos still needs its utility high for nos so it can brawl without its guns getting turned off.
- by Enthes goldhart - at 2013.08.02 11:31:00
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13. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Serenity Zipher wrote: I am all for a buff to medium rails/beams, but CCP is failing to see what they direly need the most, increased optimal/falloff range!!! yep, this is also going to make HML's even more pointless.
- by Enthes goldhart - at 2013.07.21 11:40:00
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14. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: Enthes goldhart wrote: For the Deimos PLEASE DONT TAKE MY 6TH HIGH SLOT! It desperately needs this for NOS due to the amount of neuts in the game. You did this for the Megathron and it worked as Megathrons always have ca...
- by Enthes goldhart - at 2013.07.18 15:52:00
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15. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
For the Deimos PLEASE DONT TAKE MY 6TH HIGH SLOT! It desperately needs this for NOS due to the amount of neuts in the game. You did this for the Megathron and it worked as Megathrons always have cap boosters fitted due to the MWD, however with the...
- by Enthes goldhart - at 2013.07.18 15:34:00
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16. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
If it aint broke donGÇÖt fix it. Some of these changed make sense and will make it simpler for new players but for everyone else (your current player base) itGÇÖs just a pain in the ass having to re-learn things. Just seems like a waste of reso...
- by Enthes goldhart - at 2013.07.04 22:59:00
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17. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
you are shitting on mission runners with this price change, mainly new players.
- by Enthes goldhart - at 2013.05.26 22:50:00
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18. Gravity well (for heavy interdictors) - in Player Features and Ideas Discussion [original thread]
I think ships in POS's should be safe (just kill the pos, or use a spy if you want those ships) I do like the idea of a tug boat pulling ships out of RR range though. I don't think an AOE version would work, some idiot would just end up pulling ...
- by Enthes goldhart - at 2013.04.19 00:31:00
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19. ECM, how to turn the love/hate relationship into love/love - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Under your proposed changes, ECM would become worthless against drone boats. In fact, any ship at all that has drones would become immune to ECM - and that's a lot of ships. So your proposed "counter" to ECM would render...
- by Enthes goldhart - at 2013.04.19 00:18:00
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20. ECM, how to turn the love/hate relationship into love/love - in Player Features and Ideas Discussion [original thread]
TLDR Summery GÇô How to fix ECM and make it fun ECM now works like a Warp scrambler turning off specific modules rather than causing loss of target. Drones now act as a counter to ECM ECM has 2 scripts Script 1: turns off all high slot target ...
- by Enthes goldhart - at 2013.04.17 20:15:00
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